Project by : Akshada Muley | Ali Hakami | Yueshi Min | Lecan Li
Instructors: Kaiho Yu

The image shows the selected morphology after kit-bashing four famous sculptures by Artists.

Selected morphology form

Four famous sculptures modeled as is.

These models were then separated using different altering and disassembling strategies

A pool of all the parts put together in form of the Matrix.

Diagrams representing the key thesis points of understanding the surfaces

The strategy of kit-bashing the matrix of parts developed from all the four sculptures to form the Kit-bashed object. The key idea was to explore the relation between solids and surfaces.Kit-Bashing strategy indicating the supporting members, connection between legs, attaching the ends of the legs,and integrating of surfaces and solids.

The kit-bashed object was then morphed to create 16 different morphologies by using strategies like Proliferation, scale, rotation and changing the volume form.

The final chosen morphology built using three surfaces and few solids.

Representation drawing : Showing the morphology fragmented into its parts to identify each part and relate it to the sculpture which it belongs to.

The localisation strategy was applied on one main surface. To identify the surface curves and to understand the movement of the surface a point library was established on the surface.

Physical fabricated model

Physical fabricated model exploring different color strategy and materials.

Color, texture and gradation tests - Monochrome, Contrast and gradient | Solid, Translucent | Matte, Metallic

Gradient tests using a different color schemes

AR Application on Physical Model

AR Application built on Painting

VR Experience created with Unity - First person View and Third Person view

Documenting the model with Robots and integrating various key elements of the project on the Robot Footage.